Low Poly Modeling
This is an assortment of some of my works from various games and side projects. the modeling was done in Maya, Max and ZBrush. texture maps were done in photoshop crazybump and Mudbox.
WIP - Memento Machinima
Memento Machinima is a 3D Sidescroller, shooter with elements of puzzle solving and platforming I have been working on in my free time with a partner who has been working on the programming and has helped out with the plot. I have been leading the project story writing and creating all art from concept to finished model and rigging and animating as needed. screenshots are taken from unity.
Hellborne - College Project
Hellborne was an arena style MMO Shooter created as a college project. I worked only as a 3d modeler for this project. The below renders depict a few of the models I Created for it rendered in Unreal Developement Kit (UDK) and Maya. I also have in game footage but due to a dark lighting theme, particle effects and one of my texture being applied incorrectly, I decided to create a new scene to better display the models. Original game play footage is available upon request.
Harmonic Drive
Harmonic Drive was a side project I was working on with a programmer and a fellow 3d artist I met in college . I led the art for the game deciding on a borderlands-esqe art style and worked on concept 3d art. The game was a 3rd person shooter that would have had Mecks and titanic alien creatures clashing within a fully destructible city environment. we were building the game in unity but unfortunately the game fell through after a few months. Assets rendered in Maya.